Is the Amount of Computer Game Play Since High School Associated With Mental Health Outcomes in Adulthood?

Citation

Marc, M (2023). Is the Amount of Computer Game Play Since High School Associated With Mental Health Outcomes in Adulthood?.

Abstract

For computer educators, there is increasing concern about the dark side of information technology. Useful innovations, such as social media and artificial intelligence, often have a dark side to them. Computer games also have this dual nature. Useful as pedagogical tools, and providing hours of joy to millions of people, computer games may nonetheless be associated with adverse mental health outcomes when abused. This
study reports on findings from the longest running longitudinal survey related to computer game usage, covering a single cohort over a 14 year span from adolescence to adulthood. Computer game play during adolescence and early-adulthood was not found to be associated with adverse mental health outcomes in adulthood, but computer game play during adulthood (average cohort age of 30 years) was found to be significantly associated with adverse mental health outcomes.

URL

https://www.ccsc.org/publications/journals/RM2023.pdf#page=98

Reference Type

Conference paper

Book Title

The 32nd Annual CCSC Rocky Mountain Conference

Author(s)

Marc, M

Year Published

2023

Volume Number

39

City of Publication

Denver, CO

Reference ID

10156